Domen Kozelj - Concept Artist
Ljubljana, Slovenia
Portfolio:www.domen-art.com
Contact: domen.kozelj@gmail.com
I’ve started my Visual Development business in 2014 and have since worked for both large studios, as well as smaller indie developers. I pride myself on a solid work ethic, both never having missed a deadline, as well as delivering work of a consistent quality. I can produce a variety of styles and adapt to a wide range of projects depending on your specific requirements, as well as communicate with the rest of the production team, in order to deliver assets they can work with.
My passion remains world building. I’m a long time fan of both tabletop and video-based Role Playing Games and as such, love figuring out how cultures, historic references, and lore come together to define a compelling setting. I specialize in environment level, prop and character design and development, working with either your studios Art Director to iterate on assets, or individually to define the look of your IP.
Experience:
-Senior Concept Artist, Hidden Leaf Games (2022) - Fangs
-Art Director (2021), Snowcastle Games - Ikonei Island
-Concept Artist (2018), Snowcastle Games - Earthlock
-Concept Artist (2016-2020), work for Aquatic Moon for clients:
---Blizzard Entertainment - Overwatch
---Riot games - League of Legends, Legends of Runeterra
---Lab Zero - Indivisible
---Epic Games - Fortnite
-Concept Artist, Pre-Production (2016), Acid Nerve – Unannounced Project
-Concept and 2d Asset Artist (2015), PouPou – Morpho Goons
-2D Environemnt Arist(2015), Sungazer Software – Tenth Line
-Concept Artist (2014-2015), Worked with a number of smaller indie devs:
---Settle Forge – Andreas Mank
---Unannounced Project – Ryo Games
---Mongrel - Fischmel
---Shrooms - Immersive Duoro
---Nephils Fall - Exordium Games